OBJECT ORIENTED PROGRAMMING THROUGH JAVA
UNIT I: Basics of Object Oriented Programming (OOP):
Need for OO paradigm, A way of viewing world – Agents, responsibility, messages, methods, classes and instances, class hierarchies (Inheritance), method binding, overriding and exceptions, summary of oop concepts, coping with complexity, abstraction mechanisms.
UNIT II: Java Basics:
Data types, variables, scope and life time of variables, arrays, operators, expressions, control statements, type conversion and costing, simple java program, classes and objects – concepts of classes, objects, constructors, methods, access control, this keyword, garbage collection, overloading methods and constructors, parameter passing, recursion, string handling.
UNIT III: Inheritance:
Hierarchical abstractions, Base class object, subclass, subtype, substitutability, forms of inheritance- specialization, specification, construction, extension, limitation, combination, benefits of inheritance, costs of inheritance. Member access rules, super uses, using final with inheritance, polymorphism, abstract classes.
UNIT IV: Packages and Interfaces:
Defining, Creating and Accessing a Package, Understanding CLASSPATH, importing packages, differences between classes and interfaces, defining an interface, implementing interface, applying interfaces, variables in interface and extending interfaces.
UNIT V: Exception handling and Multithreading:
Concepts of exception handling, benefits of exception handling, Termination or presumptive models, exception hierarchy, usage of try, catch, throw, throws and finally, built in exceptions, creating own exception sub classes. Differences between multi threading and multitasking, thread life cycle, creating threads, synchronizing threads, daemon threads, thread groups.
UNIT VI: Applets:
Concepts of Applets, differences between applets and applications, life cycle of an applet, types of applets, creating applets, passing parameters to applets. Applet to applet communication, secure applet
UNIT VII: Event Handling:
Events, Event sources, Event classes, Event Listeners, Delegation event model, handling mouse and keyboard events, Adapter classes, inner classes. The AWT class hierarchy, user interface components- labels, button, canvas, scrollbars, text components, check box, check box groups, choices, lists panels – scrollpane, dialogs, menubar, graphics, layout manager – layout manager types – boarder, grid, flow, card and grid bag.
UNIT VIII: Swings:
Introduction, limitations of AWT, MVC architecture, components, containers, exploring swing- JApplet, JFrame and JComponent, Icons and Labels, text fields, buttons – The JButton class, Check boxes, Radio buttons, Combo boxes, Tabbed Panes, Scroll Panes, Trees, and Tables.
TEXT BOOKS:
1. Java: The complete reference, 7/e, Herbert schildt, TMH.
2. Java: How to Program, 8/e, Dietal, Dietal, PHI
REFERENCE BOOKS:
1. Learn Object Oriented Programming using Java, Venkateswarlu, E V Prasad, S. Chand
2. Programming in Java2, Dr K SomaSundaram, JAICO Publishing house
3. Object Oriented Programming through Java, P. Radha Krishna, University Press.
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UNIT-I
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